Introductory Short Story

Bill Holly had a bad feeling when he woke up in his Laketown apartment that evening. It wasn’t just the hangover, there was something else. A vague sense of loss, of pain, but not inside him. It was outside of him, somewhere out there, beyond the four walls of his bedroom, on the street or in the subway, or perhaps in another similar apartment across town. (more...)

Monday, April 9, 2007

Episode 27: The Curse of the Moths Revealed

After spending a night in the cells, the heroes are released with a warning. They head back to the park to pick up the dropped bundle, and meet an ‘old friend’ who makes an unexpected proposal. They drive to a country estate, meet a sick old man, and see the ghost of Lenore White in a cornfield, who leads them to the ultimate secret of the Moth curse…

GM: OK, I'm going to go into a little more detail about how the previous night finished...

GM: The policemen cuff and manhandle you out of Moth park in the middle of the night. The moon is out now and helps with visibility, the night is not so dark.

GM: As you exit the park, you notice a larger than life statue of stained and corroded metal. Its most notable feature, aside from its age and dilapidated condition, is the fact that the figure’s head is missing. It appears to be a man dressed as a colonial American and it casts an eerie shadow in the moonlight.

GM: As you pass the statue, Woodward notices that the bundle that the Broad Shouldered Man gave him falls out of his pocket.

GM: Any moves?

Ethan: "Hold on. I dropped something."

GM: "Quit your complainin'. I wanna get out of this place. It’s giving me the creeps, "says the senior cop. They shove you onwards.

GM: They push your heads down and shove you into the back of a police cruiser, and drive off to the local precinct, mercifully not the one near the Laketown quay, and your PSI agency HQ.

GM: The next morning, the sargeant interviews you, and hears your explanation about the dog attack. He checks your credentials, and after a confirmation call to PSI agency HQ, he lets you out with a brusque warning. "We’ve heard about your crew stickin’ your beaks in, and we don’t like it. Inspector Findlay is investigating this case, and if he wants your help, he’ll call you."

GM: You are standing outside Laketown Central P.D. on the kerb. There is a taxi in front of you, a street that stretches to your left and right, bordered with brown brick three storey buildings, and tram lines in the centre. It’s a crisp, frosty morning. Autumn is fading fast, and a Laketown winter is on its way.

GM: What are you going to do?

McMurdoch: Go back and get that bundle that fell out of Woodward's pocket by the statue in Moth Park?

GM: I assume you either walk back, or get a taxi back to Moth Park, or arrange some mode of transport.

GM: You pass the sports fields, and softball diamond, that make up part of the southern area of the park. You pass reach the strange headless statue. A little to the side of the path, just where it joins the grass verge, you can see Woodward’s bundle.

Ethan: Ethan runs to grab it.

GM: As Woodward stoops down to pick it up, he hears a faint mumbling sound, and manages to pick up a few words, "... gon’ freeze my ass off on dis here bench, one of these nights, that fo' sure...." The voice sounds oddly familiar.

GM: You see a pile of newspaper on a bench.

McMurdoch: McMurdoch follows as fast as he can, but his limp slows him down.

Ethan: Ethan listens to the voice as he goes by, trying to make it out.

McMurdoch: Did we get our guns back from the police?

Ethan: [1d20+12] - [19,12] = (31)

GM: Yes, you've got everything back

GM: Well, you can hear it well enough, but can you recognise it?

GM: I guess a good Wisdom or Intelligence roll. We'll use the one you rolled, which is good. You recognise the voice. It’s coming from the pile of newspapers on the park bench.

GM: Can you guess who it is? (I'll give it to you since you rolled well, but can YOU guess?)

McMurdoch: McNurdoch stares at the bench and then back at Woodward. "Whaa...?"

McMurdoch: "What the hell!"

Ethan: (The guy from last night. The pyromaniac guy. I have no idea)

GM: The newspapers part and erupt, and something emerges - it is an old black man.

Ethan: Woodard looks at him, shocked.


Ethan: Guy from prison?

GM: You recognise him, it is Old Will! He is the prison inmate that you met in the Edgeways prison incident.

GM: Large white eyes set in a seamed, dark face greet you, and you can sense a glimmer of warmth behind them that belies his gruff voice. "Nice to see you again, investigatuhs."

McMurdoch: McMurdoch jumps back in fright. He pulls out his shotgun from under his coat and levels it at the old man's chest.

McMurdoch: His hands are shaking.

Old Will: "Hey, put down dat piece, man."

McMurdoch: "No funny moves, mister."

Old Will: "I ain't got no beef wid you."

Ethan: Ethan stares at the man, motioning to McMurdoch and saying, "knock that off! Put that away!"

McMurdoch: Mcmurdoch lowers the gun. He looks spooked.

Old Will: "You shouldn’o come here. This place ain’t cool, man, that’ fo’ sure."

Ethan: "So you've been released?" He says. "Exactly what happened in that prison after we left?"

McMurdoch: Cradling the gun in the crook of his arm, he fumbles for his cigarettes and lighter.

Old Will: " I followed you up the laundry chute, an' 'scaped for that hell hole of a prison. I got out befo' it burned to the ground, in duh commotion. Weren't for you, I'd still be inside- or dead."

McMurdoch: "This place ain't cool! That's the understatement of the week." McMurdoch rasps, his throat still carrying the stitches from the wounds inflicted by the dog.

Old Will: "Anyways, I'm clean. I'm just tryin' to live, tryin' to get by. Ain't no way I can earn a livin' in this world, on the run from the law, an' all that. So I' living off my wits. Dis park as good a place as I can find to lay muh head."

Ethan: "So you've... escaped, then?" Ethan shifts his eyes left and right.

Ethan: "Well, I'm not going to try to put you back into a place like that."

Old Will: "Damn straight. Well aways from that hole. It burned down now anyways. Ain't doin' no wrong," Old Will wags a finger, "Just doin' the best I can. I need a job, I need to earn a crust, but I can' get none." Old Will looks miserably down at his shoes, worn leather cast offs that have massive holes in the toes.

Old Will: From his pocket Old Will pulls out a three-quarter burned stoogie that looks like it was picked up off the ground. He asks McMurdoch. "You got a light, brother?"

McMurdoch: Mcmurdoch's shaky hand finally manages to light his cigarette. He takes a drag and then offers one to the old man.

McMurdoch: "I sure do. Here, have a fresh one."

Old Will: Old Will takes the fresh, crisp cigarette with gratitude, accepts the light, and drags a slug of smoke down thoughtfully.

Old Will: He puffs a stream out of the corner of his mouth. He nods at McMurdoch. "You OK."

McMurdoch: Mcmurdoch then pulls out his hipflask and takes a long pull. He wipes the lid and offers it to the old man.

Old Will: He looks at Woodward. "You OK too. Lot o' bad m***r f**ers out there. You ain't two o' dem."

Old Will: Old Will knocks back some liquor from the flask, taking his time.

Old Will: He gives it back to McMurdoch.

McMurdoch: "We would appreciate it if you'd tell us what you know." Mcmurdoch nods in the direction of the statue.

Old Will: "I jus' lay muh head here. But I knows this place got some creepy sh*t like Edgeways. I got bad luck on dat score, you knows."

Old Will: "I need a job, man, o' else I gon' spend rest o' my days on duh streets, and that ain't what I want to do."

Ethan: "Speaking of which, hold on a bit." Ethan nods and heads over towards the discarded object from the night previous.

GM: It still there, wrapped in burger paper and newsprints.

Ethan: He grabs it off the ground and heads back towards the bench.

GM: Suddenly Old Will's eyes brighten. "Listen here, man. I can help you guys. I can work with you. You investuhgate places an' clean bad sh*t up, aint you? Like duh prison. That’s what you do. You investigatuhs need a man like me. I can help you. I can get you into places." He flicks his fingers.

Old Will: "An I ain't lost any of the old charm in dese here fingers, I could pick my way into Fort Knox, that fo' sure. People out here ain't seen duh likes of dese fingers for a looong time, l tellin' you. Forty years, an' some. I picked my way out o’ Edgeways some times but duh guards got me before I get over duh outer gate an’ put me in duh goddam hole. You know the hole, you been in duh hole wid me."

Old Will: Old Will appears quite excited.

Old Will: "I is in duh army befuh I got put inside, man, so I know som' in 'bout 'splosives an' sh*t. I wus in demolitions. I done blow up a lotta bridges in muh time, that fo' sure. Yeah man, I can help you. I can handle a piece too, but I guess you got enough o’ dat."

McMurdoch: "That could be useful to us..."

Old Will: He goes on. "I can help you with the bad things too, man. I come face to face with some evil sh*t in that prison, for forty long years, I learned how to survive. I know a lot more about the other side then yo' people out here, that fo' sure."

Old Will: "Besides, " says Old Will, "I owe you my freedom, an' I ain't forgot that"

McMurdoch: "We need information."

Ethan: Ethan moves a few newspapers away and sits down on the bench, staring at the object.

Old Will: "Like it or not, " he pauses and looks down at his feet, "yo' muh friends." Another pause. The he resumes softly, "An' I ain't got too many of those left in dis world." He rubs the back of his hand beneath his eye. "Jus' you an' some old boys who gotta bad run a luck like me. They's makin' dis park their home too."


GM: The object is still wrapped.

Ethan: He begins unwrapping it.

McMurdoch: "Information about what's going on here. We can pay for that."

GM: The bundle opens to reveal, a plaque.

GM: There is an inscription.

GM: "American Sycamore. Perhaps the oldest tree in the park, this sycamore is said to have been a favourite of Thomas Moth. He claimed it was already present when he purchased the land and built his estate, and he could often beseen walking or reclining under it as a reprieve from the demands of business. He said the tree put his mind at ease. Moth established several seedlings from the tree near his Columbus County summer home. The tree’s age is unknown."

GM: On the back is written in black permenant marker. "Too many words. Make sure the new one is shorter. H."

Ethan: "What the hell? How does this help me..."

McMurdoch: Mcmurdoch pulls a clean, crisp twenty dollar bill from his pocket and waves it in the air, while looking intently at the old man.

Old Will: "Man, that's what I'm talking 'bout."

McMurdoch: "Tell us about the stuff you've seen out here."

Old Will: "I tell you what, I want some mo' o dat. If you take me on, you give me a job, I'll look out fo' you. I ALWAYS got one eye over my shoulder. I learned dat real fast in prison. An' you can use that. You investigatuhs can't be too careful. You got some sh*t going down, you got some bad m**er f**er comin' after you who wants to bust yo' ass, you got someone else lookin' out fo' you. That's me, I'll be lookin' out fo' you."

Old Will: "I'll tell you what you want to know, too."

Old Will: Old Will is, well, oldish, but he is not decrepit. He looks to be around 60 years of age. He is shortish, but of stocky build, and underneath the burly grey woollen coat, looks to be strong and capable. His black hair is grizzled with grey, and he is sporting a fuzzy beard.

Ethan: "Don't taunt him with money, McMurdoch."

Old Will: "They put me away for life in that prison, but I didn't do duh crime. I picked a few locks in my time, that fo' sure, I ain't denying that, but I ain't killed nobody. Not ever. Not even hurt no sum-b*tch, even tho' a lot o' times they deserved it. But they put me away fo' killin' a cop. Duh cops rounded us up, beat us up some. Then some old woman, older than I am now, who was blinder than a bat in a sack, an' she picked me out of duh line up. That wus it. Judge an' jury did duh rest. I wus inside fo' forty years."

McMurdoch: Mcmurdoch gives the old man the money.

McMurdoch: "Take it. If your info is good... ther'll be more."

Old Will: Old Will raises his hands in indignation.

Old Will: "I'm gonna be straight wid yuh."

Old Will: "I ain't got nothing on this park. It's full of evil sh*t, that the truth, but I ain't seen much. Just some ugly dogs wid the big fangs, and some creepy sounds at night."

Old Will: "We out of luck's make this our home, and learn to live wid sh*t like that."


Old Will: "So I can't take yo' money for nothin'"

Ethan: "Seen where the dogs are coming from?"

McMurdoch: Mcmurdoch's hand moves to his throat, an involuntary gesture.

Old Will: "Grey Pete, he's one of us, he says the tree is evil. He says the tree is the root of the evil, but he's some weird sh*t, you know man."

Old Will: "He's real spooked. Speaks weird old language. I don't know much more."

Old Will: "Is that worth twenty bucks?" Old Will grins a yellow grin.

Old Will: "I reckon I earned that now." He takes the bill from McMurdoch.

McMurdoch: "I reckon you have too."

Old Will: "But I can help you more, you know."

Old Will: "Now, listen here."

McMurdoch: "It sounds like you know alot of people..."

Old Will: "I reckon your thinkin', why take on an ex con like me. Can't trust im' as far as you can spit him. I can see that, right here."

Old Will: "Let me tell you the truth,"

Old Will: "I been inside fo' a long time, you know. Let me tell you somethin’. While I wus inside, my mother died. Now she always believed me. She knew that I never killed nobody. But she knew about the other sh*t, you know, I took a lot o' stuff that din' belong to me. She made me promise to never do that sh*t no more, so I ain't gonna do bad things wid these fingers no more, man. I 'm a-changed my ways. Now that muh mother is lookin' down on me from above, I gon' use these here fingers fo' good. An’ that’s duh truth, fo’ sure."

Old Will: He spreads his hands wide, pleadingly...

Old Will: "So, what do you say. Can I get on duh payroll?"

Ethan: "I got it, I got it."

Old Will: "You got whu? What you sayin'?"

Ethan: "I'm not sure if we need you right now, but if we need a handyman, we know who to call."

McMurdoch: "It sounds like you know a lot of people, Will. People who know stuff. Stuff that's going down on the street. Is that what you are saying?"

Old Will: "Hey, yo' a good man." He looks at McMurdoch, with wide, peading eyes.

Old Will: "What you say, brother?"

McMurdoch: "You want to work for us... providing information?"

Old Will: "Yeah man," exclaims Old Will. "You got it."

McMurdoch: "I say... that sounds like a very good prefessional relationship is about to blossom."

Old Will: "Information. An I can pack a piece and I know how to use it. You look pretty cut up there, brother, you want to get cut up again?"

McMurdoch: Mcmurdoch winks at Old Will and offers him another cigarette.

Old Will: He points to McMurdoch's wounds.

Old Will: "You look like you need someone to watch yo' back."

Old Will: "Someone who knows what to do when the sh*t goes down."

Old Will: Old Will takes the smoke, and plants it in his mouth.

Old Will: "An' I ain't spend 40 years in Edgways without knowing how to deal with sh*t when it goes down, you know what I'm sayin'?"

McMurdoch: Mcmurdoch nods at Woodward. "My partner can handle that. Saved my ass a couple nights ago."

Old Will: Defeated, Old Will buries his hands in his pockets.

Old Will: He looks downcast, miserable.

Ethan: Ethan stares at the plaque.

Old Will: "Back to duh bench I guess."

Old Will: He hangs his head.

GM: OK, this is entirely up to you, but if you want, you can cobble together some paperwork and justify his employment under the ‘consultant services’ catch-all. You won't need to pay him much, so it should slip under the radar. He's living off discarded cigarette butts, sifting through dumpsters for items of any value, and cooking the odd squirrel he finds in the park, so any money will seem like a fortune to him.

McMurdoch: "Tell you what. We'll start with the info. If you give us regular info. We'll give you regular money. A job, so to speak."

GM: It's entirely up to you. It could be fun.

McMurdoch: "If you shape up... maybe there will be more."

Ethan: "Right now, we're trying to figure out what to do about these murders..."

McMurdoch: "Do you have a contact number?"

Old Will: "You f****in' wid me? You think I have a contact number?"

Old Will: Old Will looks angry, and then calms as he realises that McMurdoch is an idiot.

McMurdoch: "Well here's mine." Mcmurdoch offers him his business card.

Old Will: "That's OK brother. You can find me right here, most nights. On dis here bench."

Old Will: Old Will takes the card.

Old Will: "Well, you come around if there's some sh*t goin' down, and you need someone to deal wid it."

Old Will: Old Will shuffles away into the park.

Old Will: He looks once over his shoulder, soulfully back, and then disappears around a bend in the path.

GM: OK, any ideas on what to do now?

McMurdoch: a) Go to Moth's Columbus County summer home and check out the seedlings (probably full grown trees now). b) Attack the tree with a chainsaw and slay it.

GM: OK, try them in alphabetical order?

McMurdoch: OK.

GM: OK

GM: You conduct some more research, and even though the Moth Country home is not listed, you manage to find the general location. Columbus County is a rural area about two hours drive out from the City of Laketown. By driving through the area, and questioning locals, you eventually are directed to Twelve Sighs Road, which winds through farm country.

McMurdoch: Mcmurdoch loads up the jetta with his shotgun, an axe and a couple of chainsaws.

Ethan: ...!

GM: After about 20 minutes on that road, you spot four huge sycamore trees growing across from a cornfield.

GM: As you get closer, you seea dilapidated farmhouse with faded red siding located amid the trees. The house is clearly in bad shape, with a sagging roof, a partially collapsed porch and windows with spider webs of cracked glass. The lawn is overgrown and strewn with debris and trash bags.


GM: There’s a gravel pad near the house with room for three or four cars. There’s a single car parked in the front yard. It’s a a relatively new economy model.

GM: What now?

Ethan: Dunno

McMurdoch: Mcmurdoch muses out loud. "OK then... if we wander up to the house and tell them we're PSI investigators... then they'll think we're nuts. Thats what usually happens."

McMurdoch: "We need a cover..."

Ethan: "Probably, yeah."

McMurdoch: Mcmurdoch drums his fingers on the steering wheel, his brows furrowed in thought."

Ethan: "I wonder who owned the land of the park before Moth bought it."

McMurdoch: "Good thinking..."

McMurdoch: "...old Indian graveyard, maybe?"

McMurdoch: He suddenly sits bolt upright. "Eureka!"

McMurdoch: "Tree doctors!"

McMurdoch: "We'll be tree doctors. Horticultural experts."

McMurdoch: "Come to look at their sycamores."

McMurdoch: "You think it'll work?" He looks at Woodward pleadingly.

Ethan: "..."

Ethan: "Do you know anything about trees?"

McMurdoch: Mcmurdoch shrugs. "I know how to kill them..."

Ethan: "...If you want to do it, go ahead..."

GM: So cover number one: cleaning crew, cover number 2, tree surgeons?

GM: Excellent

McMurdoch: Mcmurdoch turns, reaches back and pulls an axe, a chainsaw and a bag of gardening tools from the back seat.

McMurdoch: "It's just like surgery, Woodie... except the patients don't complain if you get it wrong."

Ethan: "Heh, they never complained. I wouldn't let them."

McMurdoch: Mcmurdoch caresses the chainsaw and turns to Woodward with a grin that splits his face from ear to ear. "It's the PSI boys versus the Triffids, Woodie. Ready for some high voltage gardening?"

Ethan: "Lead on..." Ethan says, shrugging.

McMurdoch: The intrepid heroes suit up in overalls, carry the axe, chainsaw and tools over their shoulders, and head towards the front door of the house.

Ethan: "I really don't think we should walk around with _chainsaws_ until we're sure we have to cut things down, though..."

GM: You park and walk towards the house. The ground is thick with twisted tree roots. Some have broken through the pavement of the path that leads to the front porch. The porch is covered with broken branches, and a limb from the nearest tree seems to have grown right through the roof.

GM: A mailbox on a crooked post near the front porch is painted with the letters E. Moth. A sign next to it directs visitors to use the side entrance.

McMurdoch: BTW, Mcmurdoch has put his shotgun in the toolbag.

Ethan: "Huh, doesn't look very lived in. What the heck is that car doing out there, then...?"

McMurdoch: "Dunno. You want to check it out? I'll try the side door."

GM: What now?

Ethan: "Yeah, let's go."

McMurdoch: Mcmurdoch marches up to the side door, puffing his chest out and walking with an exaggerated display of confidence.

McMurdoch: He cknocks on the door.

GM: A long time passes, and then the door is opened by a big boned woman dressed in a nurse’s uniform. Without as much as a hello, she crosses her arms and looks at you.

GM: She mutters, "The old fool said he'd have visitors today, damned if he wasn't right."

Ethan: "Who's the old fool?"

McMurdoch: "We've come for the trees, Ma'am."

McMurdoch: "T. Rees Ltd. Arborial surgeons."

McMurdoch: "Professional tree doctors, at your service."

GM: She turns around and enters the house, leaving you on the doorstep, as if you are supposed to follow.

McMurdoch: "The old man called us to look at the sycamores..."

Ethan: Ethan keeps an eye on her as he enters and follows after.

GM: You find yourself in a cramped hallway.

McMurdoch: Mcmurdoch pauses for a second, surprised by this result, and then shrugs and follows Woodward.

GM: You see the nurse further down the hall. She warns you sternly not to upset Mr. Moth.

GM: The glares at you, and leads you down a hallway, (where doors, closed and open, and a stairs leads mysteriously upward), into a sitting room

GM: A frail looking old man in a wheelchair is sitting, waiting, looking at the clock. An old grandfather clock.

GM: The house is as broken fown on the inside as on the out.

GM: The paint on the walls is cracked and peeling, and every corner is home to a spider web.

GM: The flor boards are worn and stained and covered with cheap rugs.

GM: The furniture looks as if it was retrieved form the curb on trash day.

GM: Lamops and light fixtures are without shades.

GM: The house has a faint smell of manure, potpourri, and boiled cabbage.

GM: The most unusual feature is what hangs on the walls. A multitiude of religious icons.

GM: Most are Christian in origin, but there are also Jewish items.

GM: What are you going to do?

McMurdoch: Is the nurse in the room with us?

GM: She leaves you and heads further down the hallway, to what looks like the kitchen.

Ethan: Ethan spends some time examining the man as he steps over.

McMurdoch: Mcmurdoch whispers to Woodward. "Something ain't right here."

GM: The old man tries to rise out of his wheelchair.

GM: He strains and heaves, but soon gives up.

GM: He nods, and gestures for you (those who are in the room), to sit on the tired looking sofa and chairs opposite him.

GM: "So, you're here"


McMurdoch: Mcmurdoch walks over to the door and closes it, then sits down.

Everett Moth: "My name is Everett Moth."

Everett Moth: He is a thin man in pajamas and a robe.

Everett Moth: He's pale and his eyes are deep set and dark.

McMurdoch: "Good afternoon, Mr Moth."

GM: On a small table next to him, rests an oxygen mask and breathing tank. And various pill bottles

McMurdoch: "We'd like to talk to you about some of your trees."

Everett Moth: He chuckles, wryly. "They told me someone would come today, but they didn't say who."

McMurdoch: "They are very interesting botanical specimens."

Everett Moth: "Intesting, yes. Infinitely, infinitely."

McMurdoch: "Yes. Most fascinating specimens."

McMurdoch: "Would you be able to enlighten us about their history?"

Everett Moth: "Godammed rain and cold lately, winter's coming you know."

McMurdoch: "Not the best weather for old bones..."

McMurdoch: "But good weather for trees. They thrive on rain."

Everett Moth: "The trees? Great Uncle Thomas, his legacy, his, curse. Loved trees more than he did human beings."

Everett Moth: "If he hadn't wasted so much time growing trees, and attended to his business and familty, maybe he would have left something to his descendants other than this wretched half acre."

McMurdoch: "What, precisely was his business, by the way."

Everett Moth: "If I hadn't thrown away my uncles family picture, I would have shown you where his priorities should have lain."

Everett Moth: "It matters little now. It's all gone. Cotton, wool, textiles." He waves his hand.

Everett Moth: "Have you heard the story of my uncle?"

Ethan: "Some of it, yes. A bit of it is unclear."

McMurdoch: "We know he built the park in Laketown, and that he was an avid botanist. But not much else."

Everett Moth: "Well, you know about the murder then."

Ethan: "Of his wife, by the gardener, supposedly?"

Ethan: "Child too."

Everett Moth: "You know." He shudders.

McMurdoch: "So... was it really the gardener who did it?"

Everett Moth: He looks at McMurdoch, with a squint in his eye.

Everett Moth: His eyes bore into Mcmurdoch, as if looking into his soul. A man to trust?

Everett Moth: "Who did you say you were, again?"

Ethan: Ethan steps in

McMurdoch: Mcmurdoch touches his throat, pointing to the freshly stitched wound. "I'm a man who had a run in with a rather nasty dog just recently."

Everett Moth: Moth glances up at one of the religious icons.

McMurdoch: "You a religious man, Mr Moth? Or just superstitious?"

Everett Moth: "You've had your share of trouble too, I can see that."

Everett Moth: "I don't know what's on the other side, but I believe that certain things can make a difference, can help preserve life."


McMurdoch: "I have... and then some. Wild rabid dogs in Moth Park. Near your great uncle's sycamore tree."

Ethan: "That's... What we're here for. Your uncle's trees are causing... some problems for people, and we want to do our best to help fix that..."

McMurdoch: Mcmurdoch looks at Moth to see his reaction.

Everett Moth: He looks at Woodward, as if seeing him for the first time.

Everett Moth: He rubs his head in his hands. "Dear Lord, it's everywhere."

McMurdoch: "Do you mind if I smoke, Mr Moth?"

Everett Moth: He waves his hand with indifference.

Everett Moth: He points to the oxygen tank. "One less suck on that and I'll be a happy man."

Nurse: The big nurse walks in.

McMurdoch: McMurdoch lights up a cigarette, crosses one leg over the other and leans back in the chair. He puffs thoughtfully on the cigarette.

Nurse: "What do you think you're doing! Put that out right now."

Nurse: She is rather portly, and big bosomed, in a motherly way, but the sort of mother that would give you a severe hiding.

Ethan: "You heard the woman, McMurdoch! Honestly, what were you thinking..." He smiles at the nurse.

Nurse: "Do you want me to send them away?"

McMurdoch: Mcmurdoch turns to her with an insolent stare. "I thought this was the Moth estate. He said I could." Mcmurdoch looks aggrieved.

Everett Moth: "Leave them be."

GM: The nurse leaves the room.

McMurdoch: Mcmurdoch grins smugly at the nurse and winks.

Evertt Moth: He looks again at Woodward.

Ethan: Ethan shrugs at Evertt.

Evertt Moth: "OK, I can see that you want to help. But you can't. I've lived it. All my life. You can't help. I don't know who you are, but you don't look like tree surgeons to me."

Evertt Moth: "But let me tell you what I can. Maybe you can do someting."

Ethan: "Anything at all that you can tell us about your uncle would help."

Ethan: "Or the trees."

Evertt Moth: "The tree in the park has been cursed since the days of Great Uncle Thomas. Every generation knew it, and we've searched , they searched for a way to put it right."

Evertt Moth: "But nothing changed, nothing ever changes."

Evertt Moth: "The curse remains."

Evertt Moth: "The tree needs death, demands death."

Ethan: "Was it cursed before the murder of his family?"

Evertt Moth: "No. You can thank my Great Uncle."

Evertt Moth: "He claimed as much on his deathbed. But nobody knew exactly what he did."

Ethan: Ethan nods.

Evertt Moth: "I tried to forget about it and live life as I saw fit."

Evertt Moth: "When the tree killed in '52, I was a young man and was torn up with guilt."

Evertt Moth: "I used to visit the tree, I begged it not to kill."

Evertt Moth: "I have no strength left to do that now, and I doubt it ever did much use."

Ethan: "Has anyone tried to... physically remove the tree?"

Evertt Moth: "And the OFFSPRING."

Evertt Moth: Moth starts coughing.

Ethan: "Are you all right?"

Evertt Moth: "The offspring of that tree, are reaching out to, (Choke), me , (cough )"

McMurdoch: "How precisely does the tree kill, Mr Moth?" Mcmurdoch leans back in his chair and blows a smoke ring at the ceiling

Evertt Moth: Moth starts a fit of deep, hacking coughing.

Ethan: Ethan grabs the man.

GM: The nurse enters.

Ethan: "Hang in there!" He yells as he tries to put his knowledge of medical skills to use.

Nurse: "You must leave now, he's a sick man."

Ethan: [1d20+12] - [11,12] = (23)

McMurdoch: Mcmurdoch gets up abruptly and picks up the oxygen mask. He passes it to Woodward.

GM: Woodward massages Moths neck and shoulders.

GM: The nurse picks up a large syringe from the table, and plunges it into the old man's withered arm.

GM: He slumps back into the wheelchair, breathing shallowly.

Nurse: "He'll be alright. Too much excitement."

McMurdoch: There is a thump as Mcmurdoch's limp form slumps to the floor.

Nurse: "And you, with you're damned smoke, you ought to be ashamed."

Ethan: "I'm terribly sorry about that."

Ethan: Ethan tries his best to act sincere for the woman.

GM: Mcmurdoch, what?

Ethan: [1d20+5] - [9,5] = (14)

McMurdoch: Mcmurdoch lies on the floor on his back, in the starfish position, unconscious.

Ethan: Actually +6

Ethan: "McMurdoch...?" Ethan says as he moves over to his prone form.

Nurse: The nurse's frostiness does not thaw. She steps over to McMurdoch.

Nurse: She kneels, and checks his pulse, and his airway.

McMurdoch: Mcmurdoch starts to twitch.

McMurdoch: Suddenly he sits bolt upright, his angular wiry torso whacking into the nurse.

Nurse: The nurse leaps back, in fright, and clutches her nose. Blood spurts from it.

McMurdoch: He leaps to his feet and makes for the door as fast as he can.

McMurdoch: He runs out the door into the hall.

Nurse: "There isn't anything wrong with you, you fainted, you lily livered sissy!" she screams, her nose leaking red.

McMurdoch: "Don't do that again!"

Nurse: The nurse runs into the kitchen.

McMurdoch: "Not in front of me."

GM: The old man is still unconscious.

McMurdoch: "I don't like needles, man!"

GM: You hear the sound of pounding feet running down the hallway. She is, as I say, a very large woman.

GM: Where are you, McMurdoch?

McMurdoch: Mcmurdoch comes back into the room. His face is ashen and he is trembling.

McMurdoch: He struggles to light a cigarette with his shaking hands.

McMurdoch: He sucks deeply on the cigarette and then pops a little blue pill from a container he takes from his pocket.

GM: She bursts into the room. She has a paper towel stuffed up her nostrils. She sees the cigarette, goes purple, roars in indignation, and throws the cold water from the tin pail she is holding over McMurdoch's face.

McMurdoch: Mcmurdoch stands stock still with shock.

McMurdoch: He looks a little sheepish, a sodden cigarette drooping from his lips. "I don't like needles, man."

Nurse: "That'll wake you up, you big sissy, that's teach you not to smoke, and that'll get you out of here quick smart. Now MOVE!"

Nurse: The woman drops the pail, opens a cupboard, grabs a broom, and starts attacking McMurdoch.

Nurse: "Get the hell out of Mr. Moth's household, if I'm not Nurse Delaney!" she roards, punctuated with blows from the broom.

McMurdoch: "Listen, Ma'am... we just want to ask Mr Moth a few questions." Mcmurdoch dances out of the way of the attacking broom.

Nurse: She drops the broom, goes to the table, and picks up another syringe, this one with a red top on it.

Nurse: She turns around, and runs towards McMurdoch.

McMurdoch: Mcmurdoch's face goes white. He starts to flee. "Woodward! Do something! You're a doctor. You know how to deal with nurses."

Nurse: She yells at Woodward from the corner of her mouth.

Nurse: "Get this man out of here. Get out of here, the both of you!"

Nurse: "Or I'm going to call the police!"

Nurse: "Tree surgeons my Nellie!"

Ethan: Ethan sighs.

Nurse: "I haven't seen a worse pair of conmen since Jack McGinty came around trying to get that grandfather clock for 50 dollars!"

Nurse: She points to the ornate clock in the sitting room.

Nurse: "Now GET!"

Nurse: She brandishes the syringe at McMurdoch.

McMurdoch: Mcmurdoch sprints out the door into the hallway.

Nurse: "And you." You glowers at Woodward.

Ethan: Ethan shakes his head.

Ethan: Ethan tries to reason with her. "I really think there's been a big misunderstanding here..."

Ethan: [1d20+6] - [14,6] = (20)

Nurse: The woman seems to calm down a little.With Woodwards soothing charm. But only a little.

Nurse: She still glowers, and gestures to Everett Moth.

Nurse: "He's going to be out for a long time."

Ethan: "I'm really sorry for the commotion that we've caused."

Nurse: "So you should be." She harrumphs.

Ethan: "We'll come back another day and hopefully, we'll be able to sort all of this out, peacefully, then."

Nurse: "Maybe." She shrugs, angrily.

Nurse: "Now, would be be on your way."

Ethan: Ethan nods politely and makes his way towards the door.

Nurse: She leads Woodward to the side door and the porch, and closes it after him.

McMurdoch: McMurdoch, finding himself outside the front door, notices the tree they saw earlier. The one whose branches and roots appeard to be burrowing into the house. He decides to investigate.

Nurse: "You're friend isn't stepping foot on this property ever again!" she says as she closes the door.

GM: McMurdoch investigates the tree. It is a sycamore, similar to the one in Moth Park, but smaller and younger.

GM: McMurdoch gets the feeling that he is being watched.

McMurdoch: BTW, I'm assuming that Woodward had the presence of mind to bring the tools back outside. The ones that Mcmurdoch forgot in his blind panic.

GM: Spot checks.

Ethan: [1d20+12] - [6,12] = (18)

GM: Across the road, you can see the figure of who you now know to be Lenore White. She is standing in front of the cornfield, staring.

GM: She turns, and walks towards the corn, and then into it.

Ethan: Ethan shouts out as he runs towards the fields.

McMurdoch: Mcmurdoch, still in a blind panic, his soaking hair plastered to his scalp, sprints after her without thinking.

GM: Woodward reaches the edge of the cornfield. Lenore seems to have disappeared, but then he sees her, further into the field, parting the corn, walking away from him. Deeper into the golden stalks.

GM: A wild wind suddely washes over the cornfield, and the field lightens and darkens, like stroked velvet.

Ethan: Ethan tries to keep his gaze on the woman as he follows after her.

GM: Lenore's locks float around her head, dark against the golden corn.

GM: OK, Woodward and Mcmurdoch together, Murdy catches up.

McMurdoch: Mcmurdoch follows behind Woodward, his gangly limbs flailing in all directions as he sprints madly after the woman.

GM: You head into the cornfield, the stalks parting easily. They ar about waist to chest height.

GM: Lenore doesn't look back, but is ahead of you, always the same distance, no matter how fast or slow you move

GM: You follow her for some time.

GM: After a while, you find yourself on the other side of the cornfield, where a dirt road runs between the crops.

GM: Lenore looks back at you, looks down, and then fades, her image like a dispersing cloud, leaving only the corn, and the wind, and the blue sky.

GM: The wind whips the corn. You are alone.

Ethan: "Well what the %#&$..."

GM: You last saw here about 20 yards away, where two dirt roads cross.

McMurdoch: Mcmurdoch continues running, up to the spot where she disappeared. With a dispairing wail, he dives tackles, grasps nothing, and does a face plant into the soil.

GM: Lenore has gone.

Ethan: "You stay here, Mc... Ah %$#&..."

Ethan: Ethan catches up and tries to help him to his feet

GM: But that look in here eye, that last look, at you, and that last, lingering look towards the ground...

McMurdoch: Mcmurdoch gets up, with Woodward's assistance. His face is covered in mud.

McMurdoch: "Son of a b*tch." He mutters. He lights a cigarette.

GM: What now?

Ethan: "Well, geez..."

McMurdoch: He sucks on the cigarette, shivvering through his drenched clothes.

McMurdoch: He looks at the ground, just near where he dived.

Ethan: "Everywhere we go, we get only dead ends..."

McMurdoch: Spot check.

McMurdoch: [1d20] - [20] = (20)


McMurdoch: Spot check on the piece of ground the GM just mentioned.

Ethan: "Come to think of it, though... If Lenore died in the park, what's her ghost doing here?"

GM: You find a wooden platform, about 7 foot square.

GM: It is set into the ground in a concrete frame.

GM: It's hinged on one side, and padlocked closed.

McMurdoch: "Maybe the story about her dying in the park isn't true."

GM: What now?

McMurdoch: Mcmurdoch turns to Woodward. "You got that axe, buddy?"

Ethan: "What have you got there?"

Ethan: "I dropped it back when we saw the ghost. Stay here."

Ethan: Ethan heads back over towards the axe to grab it and then comes back.

McMurdoch: "Let's smash that padlock! See what's inside here."

McMurdoch: Mcmurdoch steps back to give Woodward room.

GM: The lock breaks and you lift the platform. Beneath it is a circular hole six feet in diameter, bordered by a ring of flat stones.

GM: It looks like an old well.

GM: It has rough, hand hewn sides.

GM: What now?

McMurdoch: Is it easy to climb down or will we need a rope?

GM: It looks dangerous.

GM: But if you are good climbers, you might make it.

GM: Feet against one wall, shoulders against the others.

GM: Pretty tiring though.

Ethan: "&$*#... I hate this kind of thing."

GM: What now?

McMurdoch: Mcmurdoch's is winded by the chase after Lenore. His face is green and he is panting and wheezing.

McMurdoch: He is still recovering from the battle with the hounds and only has 4 hp.

GM: True

McMurdoch: A fall would kill him.

GM: Give him 1 HP for a nights rest, so make that 5.

McMurdoch: He could lower Woodward down on a rope. If I remember rightly they have a rope in the car.

McMurdoch: Mcmurdoch picks up a stone and drops it down the well.

McMurdoch: He cranes his neck, listening for the sound of the stone landing.

McMurdoch: He counts out the seconds as it falls.

McMurdoch: "One... two... three..."

GM: Well, it's narrowish, but it would take extreme skill and strength to get down unaided.

GM: Judging from the plop of the stone, you estimate about 90' deep,

GM: However, a big roll might make it.

GM: Feeling lucky?

Ethan: "Only lead we've got so far, god $#^#&$..." Ethan says as he begins moving down the ladder.

McMurdoch: McMurdoch turns to Woodward. "Ninety feet. That's pretty deep, dude. Want to chance it?"

GM: If someone holds the rope at the top, and is strong enough, should be a doddle.

Ethan: "On second thought, let's go get that rope."

GM: OK, you come back with the rope.

GM: You'll need to roll a strength check. Only a really bad roll will fail.

GM: Unless you can find something to tie the other end of the rope too.

McMurdoch: Is there anything soldid/attached to the ground that we could tie the rope to?

GM: No. The padlock clasp is too narrow.

McMurdoch: Mcmurdoch searches...

McMurdoch: [1d20+3] - [17,3] = (20)

GM: You find nothing

Ethan: "Let's drive the car over here and tie it to that."

McMurdoch: Mcmurdoch is starting to knot the rope around his waist. "Good thinking."

GM: Woodward goes back and gets the car. The sun is getting low by now, and the wind is up again.

McMurdoch: "I haven't quite got my strength back yet."

GM: Woodward finds the dirt road, and drives back to the spot, the dust rising against the now russet sky.

GM: What now?

GM: Just roll a dex check, and unless you get a reall bad roll, you'll be OK.

GM: This saves you from rolling a dex AND strength check.

Ethan: "Help me out here, tying this rope."

Ethan: Ethan attaches the rope to the back of the car.

Ethan: [1d20+1] - [8,1] = (9)

McMurdoch: Mcmurdoch helps Woodward tie the rope to the car's tow bar.

McMurdoch: [1d20+2] - [11,2] = (13)

Ethan: "Hmm, doesn't seem very stable. On second thought, you do it. I'll help you out."

GM: OK, climb down ?

Ethan: I guess

GM: OK, roll dexterity checks.

McMurdoch: [1d20+2] - [6,2] = (8)

McMurdoch: #$%@!!!

Ethan: Ethan begins climbing down...

Ethan: [1d20+1] - [13,1] = (14)

GM: That's alright, it was only going to be a shocking roll that would fail.

GM: You climb down the dark well. It appears very dry.

McMurdoch: Mcmurdoch, spluttering, grunting and cursing, bumps and slithers his way to the bottom of the well.

McMurdoch: Mcmurdoch pulls his flashlight from his belt and sweeps it around.

GM: The bottom is layered with dry leaves, twigs.

McMurdoch: We could have had Woodward reverse the car towards the well, with McMurdoch tied to the rope...

Ethan: unless you're in danger, a rope climb for most people is just, "I climb up/down..."

GM: A flat rectangular object leans against the wall, its bottom, buried in detritus.

McMurdoch: Mcmurdoch sweeps the beam of his flashlight back and forth.

McMurdoch: Mcmurdoch moves warily towards the object.

GM: It's a large oil painting, some sort of group portrait.

Ethan: Ethan approaches the object, shining his flashlight on it and trying to discern any features.

GM: The painting is covered in dust.

Ethan: Ethan examines every part of it.

McMurdoch: Can Mcmurdoch use his shotgun, or does he have to use his handgun if he's carrying a torch?

Ethan: Search check

GM: It depicts a man, a woman, and two children.

Ethan: [1d20+10] - [14,10] = (24)

GM: All are dressed in 19th century clothing.

GM: You find nothing else of interest.

GM: The man is jowly and broad, withg bright blond hair and a thick moustache.

Ethan: "Hmm... And here I thought we were finally on to something..."

GM: He stands in the centre of the portrait, holding a garden spade, and a potted sapling in the other.

McMurdoch: "Let's move it to the rope. We can bring it back up with us and get someone to look at it for us."

GM: The woman stands behind him, her hands clasped in front of her waist.

McMurdoch: Mcmurdoch bends down to pick up the painting.

GM: The blond haired woman stares solemnly.

Ethan: "I wonder if that's Moth."

GM: The children are dark haired, are on either side.

McMurdoch: "Could well be."

Ethan: "Wait a minute... How many kids did Moth have?"

GM: You recognise the people.

McMurdoch: "Let's get it to some one who knows."

Ethan: Ethan stares intently.

GM: From your research you see that the man is Thomas Moth, and the womanis the wife Felicity, and the children are Millicent and Edmond.

GM: Woowards notices something.

Ethan: "Hmm, two, that's right."

GM: Moth seems to transform into a bloated, dark haired man.

McMurdoch: "You know... I think you're right."

GM: He's being strangled by a hangman's noose.

Ethan: "Holy...!" Ethan says as he moves backwards.

GM: Meanwhile, the wife and children appear as rotting corpses.

GM: The trame of the painting seems to transform into a living tree branch.

Ethan: Ethan draws his gun.

GM: Then the painting reverts to normal.

GM: THe children seemed to bear more resembleance to the hanged man, that the original Moth in the painting.

Ethan: "^&$*..."

GM: OK, we are nearing the end of the show.

GM: Let's finish this up tonight, and start next adventure with the Bolivian trip.

McMurdoch: Mcmurdoch puts his flashlight on the ground, aiming the beam at the painting. He aims his shotgun carefully at the center of the beam. His heart is hammering wildly and his shakey hands are making his aim a bit wobbly.

GM: You may be able to piece together the puzzle, from what you have just observed.

Ethan: Ethan, left hand still on his revolver, moves his hand towards the painting.

GM: The painting appears normal now, the phantasmagoric transformation has gone.

Ethan: "Moth..."

Ethan: "I think... Maybe he killed the gardener?"

GM: Apart from the faint smell of boiled cabbage, it's gone.

Ethan: "Because he found out... the kids... weren't his?"

GM: !

McMurdoch: "Sounds like it."

GM: On to something there.

Ethan: "And then he killed them, too."

GM: Pi, you've got it.

Ethan: "Went crazy..."

GM: OK Well done.

McMurdoch: "Using the trees?"

GM: Well, I'll let you in on it now, since you've pretty much got there.

Ethan: "Just maybe. Somehow, I don't know..."

GM: Thomas Moth found his Gardener Henry Creed having an affair with his wife, in fact, caught him in the act. He murdered them, and his wife and kids, The kids were Creed’s. hanged Creed from the The tree was not ordinary, but a reservoir of great spiritual When the power was tainted by murder, it became poisoned and The tree was transformed into a trap, a snare for souls, that held dfast to the ghosts, of Creed, Felicity and the Every so often, the tree of Moth Partk craves the taste of another murdered It sends one of its ghosts to take the life of someone nearby, and the victim is trapped with the other spirits in the evil branches.

GM: And there you have it, the mystery of the evil tree, revealed.

GM: You did well, and deserved the detail for all your efforts.

GM: What now?

McMurdoch: How do we fix it? Chainsaws and axes?

McMurdoch: A tree exorcist?

Ethan: kill it with fire!

Ethan: Get rid of the painting... The family doesn't want to be with Moth any more!

GM: This could be a challenge. Do you want to make a scene out of destroying it, or let me conclude it? I don't mind, either way.

McMurdoch: Cut the tree down, make it into a gallows, and sell it to a place that has capital punishment. That way the tree is happy - it gets to hang people... and the state is happy - it gets to hang people.

Ethan: rofl

GM: I'm gettin' tired, we can either have a destruction of the tree scene next week, or you can tell me how you destroy it, and I'll write a short paragraph to conclude.


GM: Your call

McMurdoch: Mcmurdoch and Woodward pile firewood around the tree, set it alight, get drunk on fine whiskey, invite loose women and have a riotous party dancing around the tree and chanting new age mantras as it burns?

Ethan: Report our findings to the higher ups. Tell them that the tree - and all the trees related to it - need to be removed, using whatever excuse they can get.

GM: OK, one of you can write up a short concluding paragraph, and send it to me, so we can conclude the episode.

GM: END OF SCENE

Wednesday, March 28, 2007

Episode 26: The Tree

The heroes do some research on Thomas Moth in the library and make a disturbing discovery. As night falls, they drive to Moth Park to meet the strange man, and the killer...

GM: Right, let's begin. John, roll for McMurdoch's research.

McMurdoch: [1d20+7] - [1,7] = (8)

GM: You spend the late afternoon and early evening at the local library, and the archives, searching for any relevant information about Moth Park, or Lenore White. Outside, the sun becomes a fading ember in the west, and the shadows of Laketown swell into murky pools.

GM: You find little of interest.

GM: What are both of you going to do now?

McMurdoch: McMurdoch wakes up with a start and lifts his head off the library table. "Nothing!" He mutters. "There's absolutely bloody nothing."

Ethan: Ethan folds his arms and leans against one of the bookcases with a sigh. "What now, then?"

McMurdoch: Mcmurdoch picks up his cup of coffee and snifs it. "I'm all burnt out." He mutters and gets up to find a refill.

Ethan: Ethan sighs and picks up one of the books. "This is going to take awhile..."

Ethan: [1d20+2] - [20,2] = (22)

GM: Woodward finds in the archives an old yellow tattered newspaper clipping with a bold headline, dated May 16th, 1900. Wealthy industrialist Thomas Moth came home to find his wife Felicity and children Millicent and Edmond shot to death in their beds. The murderer was the estate’s head gardener, Henry Creed, who was seen by Moth fleeing the grounds with a pistol in hand, and blood spattered on his clothes.

GM: He finds another article, about Moth slowly sinking into bankruptcy later in life, and spending the final years of his life in an asylum, a shadow of his former self.

Ethan: "I found something! Take a look!"

McMurdoch: "I've tried everything. Births and deaths, the Laketown Tribune all the way back to 1893."

Ethan: "%$_." Ethan mutters to himself as he reads the text.

McMurdoch: "There's nothing!"

McMurdoch: "Whaddup?" Mcmurdoch rubs his bleary eyes and saunters over to Woodward.

McMurdoch: Mcmurdoch peers over Woodward's shoulder. "Good spotting, dude."

Ethan: "Now, what do we do with this?"

McMurdoch: "So he was a nut job." Mcmurdoch pulls a cigarette from behind his ear, puts it to his lips, lights it and starts to puff thoughtfully.

McMurdoch: "Where's the asylum?"

Ethan: "Huh, dunno. Think it'd be worth looking into?"

GM: He'll be long dead. This is over 100 years ago.

McMurdoch: "I wonder what flipped him over the edge?"

McMurdoch: "Is there any info on what kind of business he ran?"

Ethan: "If I remember correctly, the gardener and the wife had their names carved into the tree. Why would he kill her...?"

McMurdoch: "How do we know he killed her? All we have is the rantings of that guy we met last night."

GM: Plus the newspaper archive, which states that Henry Creed killed them.

McMurdoch: "He didn't seem like the most reliable source to me."

McMurdoch: "Why did Moth build the park?"

Ethan: "...According to this, the gardener was the murderer. There's an old rhyme about Henry Creed killing her and Moth's children."

McMurdoch: What kind of business did Moth run?

GM: Moth was into a lot of things, textiles, mainly. General industry. A wealthy man.

McMurdoch: Why did he build the park? Philanthropy? Or for some more nefarious reason?

GM: Quote from on of the plaques in the park which you have seen: "When Thomas Moth donated his estate to the city, the land included several dozen trees that Moth had planed over the course of 20 years. An amateur botanist, Moth collected seeds and cuttings from all over the world with the intent of creating a vast arboretum that would be of interest to scientists and nature lovers alike. Unfortunately, he suffered a reversal of fortune before his dream could be fulfilled."

Ethan: Well, I don't know what to do next other than go back to the park and check out the plants and stuff

Ethan: Except to check out the mysterious new plants across the street

Ethan: Find out why they are there now! Who planted them?!

McMurdoch: Possibility: Moth imported some kind of 'loco-weed' tree that poisoned the mind of Creed and drove him to his crime, as well as driving

GM: Well, that's a good idea, the broad shouldered, strange man, told you to return to the park after dark to find out more.

McMurdoch: Possibility: Moth imported some kind of 'loco-weed' tree that poisoned the mind of Creed and drove him to his crime, as well as driving

McMurdoch: Moth mad

GM: NEXT SCENE: Outside Moth Park at Night

GM: The late Autumn twilight turns to nightfall, and there is a hazy, dark cloudcover.

GM: You arrive back at the gates of Moth park. Night has fallen over laketown, and the nearby streets are mostly deserted, except for some vagrants shuffling along across the road from the park, a few black and yellow taxis racing past, and a couple of leather jacketed, rough looking young men across the road, engaged in conversation, and looking over their shoulders.

GM: You are standing outside the gates, and it is a few minutes before your planned rendezvous with the broad shouldered man you met near the large sycamore tree, whose name you do not know. They are wrought iron, black., and high. They are locked with a thick padlock and chain.

GM: Some four storey tenement blocks loom behind you, across the street from the park entrance. Gargoyles leer down at you from the 19th century facades.

GM: Before you is Moth Park, or at least, the entrance. It is locked.
GM: What now?

Ethan: "Looks like they're not going to just let us in."

Ethan: Ethan appraises the gates with some apprehension. "Think we'll have to climb...?"

McMurdoch: "Not necessarily." Mcmurdoch pulls his double barrelled shotgun out from under his trenchcoat and points it at the lock on the gate.

Ethan: "Don't you dare."

McMurdoch: Mcmurdoch grins and winks at Woodward. "Just kidding."

McMurdoch: He puts the gun back, spits on his hands, jumps up and grabs the bars and starts to climb.

McMurdoch: [1d20+7] - [9,7] = (16)

GM: McMurdoch's over.

McMurdoch: How high is it?

Ethan: "I don't know about this..."

Ethan: [1d20] - [2] = (2)

GM: Typical park gate size, maybe a little larger. About 10 foot I suppose.

GM: OK, that's a fail.

Ethan: "Give me a hand here, somehow..."

GM: Yes, but the roll was so bad...

GM: Have any of you guys got lock pick skills?

GM: Maybe McMurdoch might have to pull out his trusty shotgun after all...

GM: And run like the clappers...

GM: I just had an idea.

GM: You could drive your VW Jetta up to the gate, and climb on the roof, and hop over that way.

McMurdoch: Are there any trees near the fence that could be climbed?

GM: That's another option.

Ethan: "I'm going to try it again. Help me this time."

GM: Not to get in, but maybe McMurdoch could hack off a limb and throw it over, so Woodward could use it as a ladder.

McMurdoch: "Hey. I think there might be a rope in the boot of the Jetta."

McMurdoch: In which case there are two options. One: use the rope to climb over. Two: tie the rope to the gate and use the car to pull the gate down.

Ethan: Let me make an on hand wealth check

GM: No, that roll is for something else. :)

Ethan: "I'll go check if there's a rope in the back. Be right back."

Ethan: Ethan rummages through the volkswagon.

Ethan: [1d20-4] - [2,-4] = (-2)

GM: The leather jacketed men across the stree move off down the T junction, away from you, glancing at you with mild curiosity. They disappear out of the street lamp light.

Ethan: "Ah, is this it... No, ah, how about this...? Darn it, I can't find anything..."

Ethan: Ethan heads back to the gate. "No go. I'm going to try climbing it again. Give me a lift."

Ethan: "Seriously, give me a hand. Here we go..."

Ethan: [1d20] - [6] = (6)

Ethan: Ethan barely avoids landing on his butt. "%$^#... %$^#er..."

McMurdoch: Mcmurdoch takes a close look at the lock.

GM: [1d20] - [13] = (13)

Ethan: [1d20] - [19] = (19)

GM: [1d20] - [4] = (4)

GM: OK, Woodward's over.

Ethan: "Holy crap, watch out!"

Ethan: Ethan pulls himself over and falls to the other side.

McMurdoch: Mcmurdoch dives out of the way as Woodward almost falls on him.

Ethan: He wipes the dust off of his pants. "Yikes."

GM: You're inside the park. A path leads ahead. The wind has picked up and you can hear the trees waving their limbs restlessly, but only just make out their macabre outlines against the sky. The air wheezes through the branches.

GM: Where to?

McMurdoch: To the rendezvous point with the guy from last night.

GM: You follow the path into the park. You follow a near pitch dark path to the arboretum. Every fifty metres or so there is a dim diamond shaped victorian lamp, its tiny glow struggling to throw back the blanket of darkness that has covered the park. It casts a feeble oasis of light, a murky sphere of about 3 metres.

Ethan: Woodard gazes back and forth as they travel, his eagle eyes spoting out for trouble in the dark night.

GM: Beyond that, all there is, is cloud above, and the distant overflow of the lights of Laketown, which right now, seems as far away as the clouds.

GM: You pass what you think are the sports fields, and enter a wooded area again. You are surrounded by trees.

GM: You come to a fork in the path. The park seems do different now, in the dark. You don’t recall this fork…
GM: Which way are you going to choose, right or left?

Ethan: "Which way was it? @&$^..." Ethan looks back and forth, before peering down the right path.

Ethan: [1d20+10] - [2,10] = (12)

McMurdoch: Mcmurdoch takes a coin out of his pocket and looks at Woodward. "Dunno. Heads says we go left."

GM: You can see little but darkness and tree limbs...

Ethan: Ethan looks down the left path.

McMurdoch: 1-2 = heads. 3-4 = tails.

Ethan: [1d20+10] - [2,10] = (12)

McMurdoch: Mcmurdoch flips the coin and catches it...

Ethan: Ethan shrugs. "All right, you're on."

McMurdoch: to reveal....

McMurdoch: [1d4] - [2] = (2)
McMurdoch: a head.

GM: You head left. The woods thin out, and in the darkness you can sense you are in an open area now. Woodward’s right foot hits something and he stumbles, perhaps a tree root....

Ethan: His eyes widen and he quickly glances towards the ground

GM: It's almost pitch dark, you can't see anything. The wind gusts suddenly.

McMurdoch: Mcmurdoch stops dead still and listens intently.

McMurdoch: [1d20] - [19] = (19)

McMurdoch: That was a roll for the Listen skill.

GM: You just hear the whistling wind.

GM: OK, head further on?

McMurdoch: Mcmurdoch puts his fingers to his lips and starts to tiptoe.

Ethan: Ethan draws his flashlight from his coat into his left hand.

McMurdoch: [1d20+2] - [15,2] = (17)

McMurdoch: That was a Move Silently roll.

GM: Woodward sees what looks like a small head, a dolls, head sticking out of the ground, It looks eerie and wrong, in the light of his torch.

Ethan: "Holy #^&@...!" He exclaims as he steps backwards.

McMurdoch: Mcmurdoch's lanky frame is tip toeing away in exaggerated slow motion.

McMurdoch: He freezes, with one foot off the ground.

GM: You head on, further, further into the forbidding dark night, towards your rendezvous.

GM: Finally, you enter the arboretum which you recognise. The darkness is almost absolute. You think you can hear some scurrying sounds in the trees, but it may just be the wind.

GM: In the centre of the arboretum, you pass the culvert where the body was found.

GM: You can see the large sycamore tree, silhouetted against the sky.

GM: You see a large man, standing there, in the darkness, next to the tree. He is staring up at the sky, the cloudy sky.

Ethan: Ethan's shifty eyes dart around the arboretum.

Ethan: They narrow and stare at the man.

Ethan: [1d20+10] - [12,10] = (22)

Ethan: spot

GM: It is the broad shouldered man, standing there, as he said he would be.

GM: He looks at you blankly, dazzled by Woodward's flashlight.

GM: His eyebrows rise questioningly.

Ethan: Ethan points it down.

McMurdoch: Mcmurdoch's hand reaches under his coat to pat his trusty shotgun.

GM: Somewhere, beyond the park, you can hear the sound of a car horn, like the faint mewl of a monster from another world.

GM: The man stares up at the sky again. His hands are buried keep in his large coat pockets.

Ethan: Ethan moves up to McMurdoch and pushes him towards the man.

McMurdoch: "Whadda ya doin?" Whispers Mcmurdoch.

GM: He looks at McMurdoch, with a puzzled expression, He looks back up at the sky, and does not answer for several minutes.

Ethan: Ethan sighs and moves towards the man. "Yo."

Broad Shouldered Man:"The killer will arrive shortly. " He crosses his arms and stares up at the sky again.

Broad Shouldered Man:The tree, the same one you saw earlier in the day, is the largest in the park, standing about 150 feet, looming skyward, dark leaves and limbs sprawled.

Broad Shouldered Man:"The killer will arrive shortly"

GM: Woodward's flashlight catches a glinting plaque at the base of the tree.

Ethan: "Killer...?" Ethan says questioningly, taking a short step back and casting a searching glance around the area.

Ethan: He looks at the plaque.

GM: "American Sycamore. Perhaps the oldest tree in the park, this sycamore is said to have been present before Thomas Moth purchased this land and built his estate. Its true age is unknown."

GM: Spot check

Ethan: Ethan narrows his eyes.

Ethan: [1d20+10] - [19,10] = (29)

GM: You notice one withered limb, that juts out on its own, and looks diseased, or dying.

GM: Minutes pass.

GM: The man announces, "The killer is here."

GM: He points to the ground. "There."

Ethan: Ethan quickly looks over there.

GM: He is pointing to a shadow of the tree on the ground.

GM: "Look there, …"

GM: You can see a strange shape in the shadow.

Ethan: Ethan tries to make it out.

Ethan: [1d20+10] - [20,10] = (30)

GM: You can see on the ground, the silhouette of a hanged man dangling from the dead limb, dangling in the breeze.

GM: Woodward can see eleven more bodies, two child sized.Some hang limp like wet laundry, others twitch and jerk like bugs caught in a web.

Ethan: "Holy #$^@!" Ethan exclaims, making a short backpeddle once again.

Broad Shouldered Man:"The killer."

Broad Shouldered Man:"Behold the killer."

Ethan: Ethan shines his flashlight into the tree branches.

Broad Shouldered Man:He looks at you, and the whites of his eyes almost glow in the light.

GM:Spot check.

Ethan: [1d20+10] - [12,10] = (22)

McMurdoch: [1d20] - [13] = (13)

GM: Woodward notices, not in the tree (where there are no dangling bodies), but in the shadow, out of the cornder of his eye, one of the silhouettes pointing at him.

GM: Listen checks both of you.

Ethan: [1d20+10] - [7,10] = (17)

McMurdoch: [1d20] - [1] = (1)

GM: Woodward hears the soft pad of running legs behind him, the gait of...

GM: A four legged animal

Ethan: "#$&@!" Ethan exclaims, whirling around and moving to draw his colt python.

GM: Roll intitiative.

GM: [1d20+2] - [7,2] = (9)

Ethan: [1d20+1] - [18,1] = (19)

GM: Woodward sees four dogs with slavering mouths, white fangs, and black sleek bodies, racing towards him at full speed.

GM: THey are about 30 feet away.

GM: Let's place things on the map

McMurdoch: I take it Mcmurdoch doesn't roll for initiative because he didn't hear anything?

GM: McMurdoch was suprised, so roll initiative, but you wont get a hit in first round.

McMurdoch: [1d20+2] - [15,2] = (17)

GM: The map shows the sycamore in the middle, and the very rough outline of the arboretum boundary. You notice the Broad shouldered man is sprinting silently away.

GM: Place your minis

GM: OK, Woodward's move

Ethan: Ethan pulls out his gun as he surveys the creatures.

GM: Four slavering, sleek black, fanged dogs, which have a murderous rage in their eyes.

GM: But they are strangely silent, not barking, or howling.

GM: They are running at breakneck speed towards you.

Ethan: Ethan levels the gun to the nearest beast and whispers lowly to himself. "Consider this your warning shot...!"

Ethan: [1d20+5] - [11,5] = (16)

GM: hit

Ethan: [2d6+1] - [4,4,1] = (9)

GM: The nearest dog takes a bullet, and is knocked off stride. It makes no sound.

GM: The dogs charge and attack, both of you!

GM: Two take on McMurdoch, two Woodward.

GM: [1d20+3] - [19,3] = (22)

GM: [1d20+3] - [5,3] = (8)

GM: [1d20+3] - [9,3] = (12)

GM: [1d20+3] - [14,3] = (17)

Ethan: AC 14

GM: [1d6+3] - [6,3] = (9)

GM: One hit on Woodward for 9 damage.

GM: This could get ugly

GM: The dogs rips at woodward's throat, drawing blood and tearing his collar.

McMurdoch: AC 12

GM: [1d6+3] - [6,3] = (9)

GM: wtf

GM: One hit on McMurdoch for 9 damage.

Ethan: "Augh...! My god!"

GM: What are your HP?

Ethan: 12 left

GM: OK, for now, but you may need to think about other options if things get bad...

GM: Mcmurdoch?

McMurdoch: 7 left

GM: HO?

GM: OK.

GM: Now, you both get to retaliate.

Ethan: Yikes

GM: Or do something else...

GM: Oh, roll for init, Mcmurdoch.

GM: If you haven't already, if you have, let me know what you rolled.

Ethan: he rolled 17

McMurdoch: I did earlier. I got a 17.

GM: OK, Woodward's turn.

GM: The dogs are silently leaping at your throats.

GM: I think pistols are OK for close combat, but McMurdoch's shotgun will get a minus four because it is a long arm. Correct me if I'm wrong.

Ethan: Ethan takes a quick step back and swings his colt python into the beast's face and quickly pulls the trigger in rapid succession.

Ethan: [2d20+3] - [15,4,3] = (22)

GM: hit

Ethan: oops

GM: OK, try again

Ethan: rolled that wrong

Ethan: [1d20+3] - [4,3] = (7)

GM: crap

GM: miss

Ethan: action point

GM: OK.

GM: 1d6

Ethan: [1d6+4] - [4,4] = (8)

GM: Plus four?

Ethan: faith, +wisdom to action point rolls

GM: Nice one.

GM: Hit.

Ethan: [3d6+1] - [6,1,3,1] = (11)

GM: The dog nearest woodward is hit with a bullet, and reels backwards, blood spurting from the black fur.

GM: McMurdoch?

McMurdoch: Mcmurdoch unloads both barrels at the head of the nearest dog.

McMurdoch: [1d20-2] - [18,-2] = (16)

McMurdoch: -4 for close range and a +2 modifier

GM: Hit!

McMurdoch: [2d10] - [8,7] = (15)

Ethan: yikes

GM: The head of the dog nearest to McMurdoch is blown clean off its shoulders, black fur, brains, bone, fangs, and blood black in the moonlight fly asunder.

McMurdoch: "Take that ya filthy butt sniffing, turd licking little mongrel!!!"

GM: [1d20+3] - [12,3] = (15)

GM: [1d6+3] - [6,3] = (9)

GM: wtf

GM: [1d6+3] - [5,3] = (8)

GM: McMurdoch takes a hit from the remaining dgo

GM: 9 damage

GM: [1d20+3] - [1,3] = (4)

GM: [1d20+3] - [9,3] = (12)

GM: Two dogs jump at woodward but miss

GM: Woodward's turn

McMurdoch: Mcmurdoch's world goes black as he slumps to the ground.

Ethan: "McMurdoch!"

GM: OK, Woodward;s turn

Ethan: Woodard backs up again, his gun blasting out light into the dark night as he tries to subdue the canine attackers

Ethan: [1d20+3] - [13,3] = (16)

GM: hit

Ethan: [3d6+1] - [3,6,1,1] = (11)

GM: A bullet careers into one of the wounded dogs, and it curls into a heap.

Ethan: Action surge

GM: OK

Ethan: Ethan, not finished with his assault, moves his gun towards the dog nearest McMurdoch.

Ethan: [1d20+3] - [18,3] = (21)

GM: hit

Ethan: [3d6+1] - [2,2,5,1] = (10)

GM: The dog near McMurdoch makes the faintest whimper as a bullet pierces its heart. It collapses on top on Mcmurdoch's body.

Ethan: He yells out in rage as he sends a steady stream of bullets into the canines. He continues his assault on the last one, but sadly, all that comes out of his weapon is *click* *click* *click* "%#$^..."

GM: The remaining dog charges Woodward...

GM: [1d20+3] - [3,3] = (6)

GM: It's leap falls short however.

GM: Woodward's turn

Ethan: Woodard's hands reach into his pockets to grab his speed loader and bullets as fast as he can.

GM: The sound of McMurdoch's shotgun must surely have been heard...

Ethan: AOO

GM: [1d20+3] - [1,3] = (4)

GM: As Woodward hurries with the speed loader, the last dog makes a failed leap at his throat.

Ethan: Woodard manages to keep the dog at bay as he swings his revolver shut.

GM: Shoot!

Ethan: He brings it around and nearly shoves it into the beast's vicious gaping jaw as it lunges for another attack!

Ethan: [1d20+3] - [12,3] = (15)

GM: hit

Ethan: [3d6+1] - [6,5,4,1] = (16)

GM: The bullet from Woodward's revolver enters the beasts mouth and pierces his brain, exiting the other side of his black head.

GM: The dog collapses, twitches, and is still.

GM: There are four dog corpses, one lying across Mcmurdoch.

GM: There is no sign of the broad shouldered man. The breeze rustles the sycamore's leaves, but there are no more unreal shadows.

Ethan: "^$&* oh %^$^ oh ^%#& oh $^*#!" Ethan yells as he runs over and pushes the dog away, pulling out his medical supplies as fast as he can.

Ethan: "Stay with me, man!"

GM: Woodward has to heave the heavy body off, but he manages it.

Ethan: First, stabilize

GM: OK

Ethan: [3d20+10] - [9,7,20,10] = (46)

GM: Crikey

Ethan: crap

Ethan: [1d20+10] - [3,10] = (13)

GM: Fortitude check

GM: 15+

GM: OK, roll two fortitude checks, Mcmurdoch

McMurdoch: [1d20] - [1] = (1)

McMurdoch: [1d20] - [9] = (9)

GM: you were on -2, so you're now on -4

McMurdoch: Bummer...

GM: OK, do now WOodward attempts to stabilize

Ethan: Okay, now I make my treat injury check

GM: Treat injuryy...

Ethan: [1d20+10] - [16,10] = (26)

GM: Which kind of treat are you doing?

Ethan: stabilize

GM: OK, Mcmurdoch is well stabilized.

McMurdoch: Mcmurdoch will continue lying there, breathing raggedly.

Ethan: He becomesconscious again after 1 hour with a DC 20 foritude check

GM: OK, going to wait one hour?

Ethan: And he heals naturally as normal

GM: You hear feet approaching.

GM: It is the broad shouldered man.

Ethan: Ethan raises his gun towards the man.

Broad Shouldered Man:He looks down at Mcmurdoch. "You're friend, badly hurt. The tree tried to kill him."

Ethan: "Yeah. And so did those crazy attack dogs from hell..."

Broad Shouldered Man:"The souls in the tree are suffering. They need release from their torment."

Broad Shouldered Man:His eyes tear up. "When I sleep in the park , I dream of them crying out for help."

Ethan: "What should we do? Burn it down?"

Ethan: "Call a priest?"

Broad Shouldered Man:"BUt the tree won't let them go, it makes them kill when it's hungry for more."

Broad Shouldered Man:"Are you willing to go further?"

Broad Shouldered Man:"I have done all I can."

Ethan: "Right now I want to get my partner safely out of here."

Broad Shouldered Man:"I wish you friend well." He reaches deep inside his coat pocket, and pulls out something that appears to be wrapped in newspaper and greasy fast food wrappers.

Broad Shouldered Man:"This is all I could find out about the history of the tree. Maybe you can do better."

Ethan: Ethan eyes the object he's pulling out.

Broad Shouldered Man:He hands Woodward the wrapped object.

Ethan: Ethan keeps his hand on the gun as he moves to take the object.

GM:It's heavy, and wrapped in newspapaer and fast food wrappers.

Broad Shouldered Man:He turns and walks away.

Broad Shouldered Man:"I've done all I can," he mumbles.

Broad Shouldered Man:As he departs, he appears to start talking a foreign language. It sounds like....

Broad Shouldered Man:Knowledge check ?

Ethan: Untrained knowledge check

GM:OK

Ethan: [1d20+2] - [1,2] = (3)

GM:Sounds like an old language.

GM:The man disappears into the darkness.

Ethan: Unless streetwise would be appropriate

GM: No, that won't help.

GM: The sounds of gunfire have surely been heard....

GM: But the sounds of gunfire are common on the streets of Laketown at night.

GM: And deep within this park...

GM: However, who knows what else is in this park.

GM: Wait till Mcmurdoch wakes up?

Ethan: Ethan moves back to McMurdoch, setting the object down next to his flashlight discarded there earlier. "$^_."

GM: Wait till Mcmurdoch wakes up, or something else?

Ethan: Ethan sits down next to his fallen comrade and reloads his gun as he gazes out into the night for danger.

GM: [1d20+3] - [9,3] = (12)

GM: [1d20+3] - [13,3] = (16)

GM: An hour passes.

GM: Mcmurdoch awakes.

GM: Woodward, are you going to unwrap the object now or later?

Ethan: Later

GM: OK

McMurdoch: McMurdoch sits up groggily. As he recalls what happens, his hand reaches for his throat.

McMurdoch: Happened.

Ethan: Ethan, hunched over on the ground and slightly nodding off, quickly jumps to his feet and whirls around as he feels McMurdoch stirring behind him.

McMurdoch: Mcmurdoch tries to get up and staggers.

McMurdoch: He sits back down.

GM: You see the flicker of flaslights approaching.

GM: Flaslights flickering through the woods.

McMurdoch: "The dogs? You got them?"

GM: They are a good 300 yards away.

Ethan: "%^_, someone's coming this way."

GM: What now?

Ethan: "Stay still."

McMurdoch: Mcmurdoch gets onto his hands and knees and tries to stand.

GM: They appear to be coming through the arboretum, toward your clearing.

McMurdoch: He gives up and rolls onto his back with a groan.

GM: You are bathed in darkness, but you're in a clearing, next to the large tree.

Ethan: Ethan puts his magical medical fingers to work as he quickly moves over McMurdoch's wounds.

GM: Not a good place to hide.

Ethan: Take 10 on restore hit points, no kit, it's 16

GM: OK

Ethan: [1d4] - [4] = (4)

Ethan: He gains 4 hp

Ethan: So now he's at 4 :)

GM: Sweet

GM: The flashlight glimmers are getting closer, and you can hear the faint sound of hushed voices.

Ethan: Ethan takes his hands out from underneath McMurdoch's clothes. "Sorry for the invasion of privacy, but here comes trouble."

GM: The distance to the edge of the clearing is about 80 feet.

McMurdoch: "That's OK dude. They didn't bite anything below the neck."

McMurdoch: "But thanks..."

Ethan: He crouches low, drawing his revolver and backing up towards the tree.

GM: You can see the flaslight beams now. They are just about to reach the edage of the clearing.

Ethan: Woodard tries to make out what they're saying.

GM: They are heading for the clearing in the arboretum.

Ethan: [1d20+10] - [6,10] = (16)

GM: Too far away to distinguish.

McMurdoch: Mcmurdoch gets up and half walks, ahalf crawls to the trees after Woodward.

GM: So you are standing in the middle of the clearing, next to the big tree?

GM: The flaslight beams now swoop into the edge of the clearing.

GM: There are two of them. They are heading your way.

Ethan: I'm using it as cover.

GM: OK.

GM: The voices stop.

McMurdoch: Mcmurdoch crawls behind the tree.

McMurdoch: He lies down and trains his shotgun on the approaching flashlight beams.

GM: The flashlights slowly jump and jolt, and swoop left and right as they approach the tree.

Voice 1: "S**t. Bit of carnage here, chief."

Voice 2: "What have you got?"

Voice 1: "Dogs. Mutilated. Shot up real bad.'

Voice 2: "Get your weapon ready, they might stil be around."

Voice 2: ONe of the flaslights is approaching the tree.

Voice 2: [1d20+3] - [12,3] = (15)

Voice 2: It is within 5 metres.

Voice 2: [1d20+3] - [7,3] = (10)

Voice 2: It is within 2 metres.

Voice 2: [1d20+3] - [1,3] = (4)

Voice 2: It is a man.

GM: It is circling the tree.

GM: It is about to step on Mcmurdoch, who is prone.

GM: What are you going to do, in your split second that you have, Mcmurdoch?

McMurdoch: Mcmurdoch tries to roll out of the way, as quietly as possible, asnd remain out of the flashlight beam.

GM: [1d20+3] - [18,3] = (21)

Voice 2: "What the!"

McMurdoch: Move silently:

McMurdoch: [1d20+2] - [10,2] = (12)

GM: He spotted you.

Voice 1: "We got company!"

Voice 1: "Put your hands up!"

GM: The flaslight is pointing right at Mcmurdoch.

GM: Light into his eyes.

Voice 1: Your move

Gm: (you guys should have just run into the trees and would have saved yourselves some bother)

McMurdoch: Mcmurdoch decides that discretion is the better part of valour and puts up his hands.

GM: You’re close enough to see that it is a policeman.

Voice 1: "What the hell are you doing killing defenceless animals in the middle of the goddammed night, you creep?!"

Ethan: Crouched at the base of the tree, Ethan lazily puts his gun down and pulls his badge out of his pocket. "Investigating."

Voice 1: "Investigatin' my ass. More life killin'. We're patrolling this park, due to the recent killin' of Lenore White, and we didn't expect any animal killers. Now put down you're weapons, We're taking you in."

GM: The other policeman approaches.

GM: "You heard the man. Turn around so we can cuff you."

McMurdoch: Mcmurdoch points to his wounded throat repaired by Woodward's stiches. "They attacked us." He rasps, playing up the damage to his throat. "It was self defence."

GM: One of the cops shines his flaslight on the wounds.

Ethan: "No, I won't go. There was nothing defenseless about them. Some guy told us to come here, in the middle of the night, to hear something about the murder of Lenore White, and when we meet him, he runs off, and these four dogs attack us."

Cop 1: "Shees."

Cop 1: "Looks bad."

Ethan: "They would've killed my partner if I wasn't a skilled medical practionier."

Cop 2: "Got what he deserved. Now put those cuffs on."

Cop 2: Cop 2 approaches Mcmurdoch, with handcuffs open.

Cop 2: Cop 2 puts on the cuffs. Do you resist?

McMurdoch: No. It would be foolish. Even if he had more than 4 hp.

Cop 2: OK, you're cuffed.

Cop 2: Cop 2 approaches Woodward.

Cop 2: Do you resist?

Ethan: Woodard puts his badge and gun away. "There's an object, I don't know what, wrapped in newspapers and food wrappers. The guy left it behind. I don't want it staying out here all night."

Cop 2: "You can keep it."

GM: You can put it in your coat pocket.

Ethan: Ethan stands up and lets the cop cuff him.

GM: The cop cuffs Woodward.

GM: They lead you out of the clearing, along the dimly lit path, through the woods, with the diamond shaped victorian lamps, past the sports fields, and out of the gate.

GM: The rest of your night is spent in the cells.

GM: END OF SCENE